FANTASY FLIGHT GAMES CORE ERATTA VERSION 2

All of the FFG errata posted here: http://www.fantasyflightgames.com/dark-heresy/pdf/darkheresy-errata-v2-0.pdf is being incorporated as-is, with the following exceptions and clarifications:

All characters will be grandfathered out of any skills or talents removed from their career progressions (both current and future) (errata pgs 3-6) until such time as a revised advance scheme is published. Referring to the errata to see if something has been removed every time you buy advances is too cumbersome.

The nature of Dual Strike and Dual Shot has been fundamentally changed. As such, they are distinct full round actions that cannot be combined with Swift Attack or Lightning Attack. In the case of Dual Shot, it can only be used with weapons fired on Single mode.

Two-weapon weilder continues to be usable with automatic fire.

Errata pg 7, paragraph 3: Corpus Conversion. Ignore the text in the errata. Use of Corpus Conversion causes 5 wounds instead of 2. There is no effect on your toughness score.

Errata pg 8, Paragraph 3: Quick Draw. Quick Draw also functions if you are trying to Ready an item that can be used with one hand and requires a Ready action (such as many drugs).

Errata pg 8, Paragraph 8: Accurate. This text should read "from a single ranged weapon." It does not just apply to Basic weapons. However, it should also state that the benefit is only gained when using a full-round Aim action.

Errata pg 10, Paragraph 1: Focus Power Action. Replace the ruling in the eratta with this one: Only psychic powers which directly affect other targets count as having made an attack for purposes of what a psyker can do in a round. Generally, these will be any powers where the target(s) test(s) to Resist or Oppose, or that cause damage. The GM has the final ruling on what does and does not count as an attack.

Errata pg 10, paragraph 10: Psychic Blade. Ignore this paragraph. No change to psychic blade.

Errata pg 10, paragraph 12: Dominate. This power can be used to force the target to use psychic powers. Divulging information and certain other purely mental tasks remain outside its scope. The GM has final say.

Errata pg 11, paragraph 5: Fate Points for Wounds. Ignore this addition. Fate Points can be used for critical damage.

 

And the warp gazed back...