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INVESTIGATION
Dark Heresy is not just an action game. Acolytes are expected not just to deal with threats, but also to fully explore the threat including motives and potential broader connections. (In other words Plan A is not always the best approach.) That said, some people are better at inquiry than others. But even the Feral World guardsman with a Fellowship of 23 can contribute. Therefore I want everyone to be aware of my interpretation of the rules on the following:
Investigative things you can do without a roll:
- Roleplay a conversation with a specific NPC who would be willing to talk to you
- Ask a specific NPC for information that they have no apprehensions about giving. (Assuming they know anything about it at all)
- Roleplay telling a plausible lie that the other party has no reason to disbelieve.
Things you can do with a roll (plus/including everything as written):
- Inquiry - Effectively locate the right person / people to talk about a given topic, other uses listed in the book
- Inquiry / Charm – Learn information people might be trying to conceal
- Charm - Convince someone to help you
- Deceive- Come up with a good lie, effectively "sell" a lie
And the warp gazed back...

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